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Journal Articles

Continuous data assimilation of large eddy simulation by lattice Boltzmann method and local ensemble transform Kalman filter (LBM-LETKF)

Hasegawa, Yuta; Onodera, Naoyuki; Asahi, Yuichi; Ina, Takuya; Imamura, Toshiyuki*; Idomura, Yasuhiro

Fluid Dynamics Research, 55(6), p.065501_1 - 065501_25, 2023/11

 Times Cited Count:0 Percentile:0.01(Mechanics)

We investigate the applicability of the data assimilation (DA) to large eddy simulations (LESs) based on the lattice Boltzmann method (LBM). We carry out the observing system simulation experiment of a two-dimensional (2D) forced isotropic turbulence, and examine the DA accuracy of the nudging and the local ensemble transform Kalman filter (LETKF) with spatially sparse and noisy observation data of flow fields. The advantage of the LETKF is that it does not require computing spatial interpolation and/or an inverse problem between the macroscopic variables (the density and the pressure) and the velocity distribution function of the LBM, while the nudging introduces additional models for them. The numerical experiments with $$256times256$$ grids and 10% observation noise in the velocity showed that the root mean square error of the velocity in the LETKF with $$8times 8$$ observation points ($$sim 0.1%$$ of the total grids) and 64 ensemble members becomes smaller than the observation noise, while the nudging requires an order of magnitude larger number of observation points to achieve the same accuracy. Another advantage of the LETKF is that it well keeps the amplitude of the energy spectrum, while only the phase error becomes larger with more sparse observation. From these results, it was shown that the LETKF enables robust and accurate DA for the 2D LBM with sparse and noisy observation data.

Journal Articles

Parameter optimization for urban wind simulation using ensemble Kalman filter

Onodera, Naoyuki; Idomura, Yasuhiro; Hasegawa, Yuta; Asahi, Yuichi; Inagaki, Atsushi*; Shimose, Kenichi*; Hirano, Kohin*

Keisan Kogaku Koenkai Rombunshu (CD-ROM), 28, 4 Pages, 2023/05

We have developed a multi-scale wind simulation code named CityLBM that can resolve entire cities to detailed streets. CityLBM enables a real time ensemble simulation for several km square area by applying the locally mesh-refined lattice Boltzmann method on GPU supercomputers. On the other hand, real-world wind simulations contain complex boundary conditions that cannot be modeled, so data assimilation techniques are needed to reflect observed data in the simulation. This study proposes an optimization method for ground surface temperature bias based on an ensemble Kalman filter to reproduce wind conditions within urban city blocks. As a verification of CityLBM, an Observing System Simulation Experiment (OSSE) is conducted for the central Tokyo area to estimate boundary conditions from observed near-surface temperature values.

Journal Articles

Data assimilation of three-dimensional turbulent flow using lattice Boltzmann method and local ensemble transform Kalman filter (LBM-LETKF)

Hasegawa, Yuta; Onodera, Naoyuki; Asahi, Yuichi; Idomura, Yasuhiro

Dai-36-Kai Suchi Ryutai Rikigaku Shimpojiumu Koen Rombunshu (Internet), 5 Pages, 2022/12

This study implemented and tested the ensemble data assimilation (DA) of turbulent flows using the lattice Boltzmann method and the local ensemble transform Kalman filter (LBM-LETKF). The computational code was implemented fully on GPUs. The test was carried out for the 3D turbulent flow around a square cylinder with $$2.3times10^{7}$$ meshes and 32 ensemble members using 32 GPUs. The time interval of the DA in the test was a half of the period of the Kalman vortex shedding. The normalized mean absolute errors (NMAE) of the lift coefficient were 132%, 148%, and 13.2% for the non-DA case, the nudging case (a simpler DA algorithm), and the LETKF case, respectively. It was found that the LETKF achieved good DA accuracy even though the observation was not frequent enough for the small scale turbulence, while the nudging showed systematic delays in its solution, and could not keep the DA accurately.

Journal Articles

Parameter optimization for turbulent boundary layer generation using ensemble Kalman filter

Onodera, Naoyuki; Idomura, Yasuhiro; Hasegawa, Yuta; Nakayama, Hiromasa

Dai-36-Kai Suchi Ryutai Rikigaku Shimpojiumu Koen Rombunshu (Internet), 3 Pages, 2022/12

We have developed a wind simulation code named CityLBM to realize wind digital twins. Mesoscale wind conditions are given as boundary conditions in CityLBM by using a nudging data assimilation method. It is found that conventional approaches with constant nudging coefficients fail to reproduce turbulent intensity in long time simulations, where atmospheric stability conditions change significantly. We propose a dynamic parameter optimization method for the nudging coefficient based on an ensemble Kalman filter. CityLBM was validated against plume dispersion experiments in the complex urban environment of Oklahoma City. The nudging coefficient was updated to reduce the error of the turbulent intensity between the simulation and the observation. The mean error of velocity variance is reduced by $$sim$$10% compared to the conventional nudging method with a constant nudging coefficient.

Journal Articles

GPU implementation of local ensemble transform Kalman filter (LETKF) with two-dimensional lattice Boltzmann method

Hasegawa, Yuta; Onodera, Naoyuki; Asahi, Yuichi; Idomura, Yasuhiro

Keisan Kogaku Koenkai Rombunshu (CD-ROM), 27, 4 Pages, 2022/06

We developed GPU implementation of ensemble data assimilation (DA) using the local ensemble transform Kalman filter (LETKF) with the lattice Boltzmann method (LBM). The performance test was carried out upto 32 ensembles of two-dimensional isotropic turbulence simulations using the D2Q9 LBM. The computational cost of the LETKF was less than or nearly equal to that of the LBM upto eight ensembles, while the former exceeded the latter at larger ensembles. At 32 ensembles, their computational costs per cycle were respectively 28.3 msec and 5.39 msec. These results suggested that further speedup of the LETKF is needed for practical 3D LBM simulations.

Journal Articles

Parameter optimization for generating atmospheric boundary layers by using the locally mesh-refined lattice Boltzmann method

Onodera, Naoyuki; Idomura, Yasuhiro; Hasegawa, Yuta; Shimokawabe, Takashi*; Aoki, Takayuki*

Keisan Kogaku Koenkai Rombunshu (CD-ROM), 27, 4 Pages, 2022/06

We have developed a wind simulation code named CityLBM to realize wind digital twins. Mesoscale wind conditions are given as boundary conditions in CityLBM by using a nudging data assimilation method. It is found that conventional approaches with constant nudging coefficients fail to reproduce turbulent intensity in long time simulations, where atmospheric stability conditions change significantly. We propose a dynamic parameter optimization method for the nudging coefficient based on a particle filter. CityLBM was validated against plume dispersion experiments in the complex urban environment of Oklahoma City. The nudging coefficient was updated to reduce the error of the turbulent intensity between the simulation and the observation, and the atmospheric boundary layer was reproduced throughout the day.

Journal Articles

Development of a surface heat flux model for urban wind simulation using locally mesh-refined lattice Boltzmann method

Onodera, Naoyuki; Idomura, Yasuhiro; Hasegawa, Yuta; Nakayama, Hiromasa

Dai-35-Kai Suchi Ryutai Rikigaku Shimpojiumu Koen Rombunshu (Internet), 3 Pages, 2021/12

A detailed wind simulation is very important for designing smart cities. Since a lot of tall buildings and complex structures make the air flow turbulent in urban cities, large-scale CFD simulations are needed. We develop a GPU-based CFD code based on a Lattice Boltzmann Method (LBM) with a block-based Adaptive Mesh Refinement (AMR) method. In order to reproduce real wind conditions, the wind condition and ground temperature of the mesoscale weather forecasting model are given as boundary conditions. In this research, a surface heat flux model based on the Monin-Obukhov similarity theory was introduced to improve the calculation accuracy. We conducted a detailed wind simulation in Oklahoma City. By executing this computation, wind conditions in the urban area were reproduced with good accuracy.

Journal Articles

Real-time tracer dispersion simulations in Oklahoma City using the locally mesh-refined lattice Boltzmann method

Onodera, Naoyuki; Idomura, Yasuhiro; Hasegawa, Yuta; Nakayama, Hiromasa; Shimokawabe, Takashi*; Aoki, Takayuki*

Boundary-Layer Meteorology, 179(2), p.187 - 208, 2021/05

 Times Cited Count:12 Percentile:75.33(Meteorology & Atmospheric Sciences)

A plume dispersion simulation code named CityLBM enables a real time simulation for several km by applying adaptive mesh refinement (AMR) method on GPU supercomputers. We assess plume dispersion problems in the complex urban environment of Oklahoma City (JU2003). Realistic mesoscale wind boundary conditions of JU2003 produced by a Weather Research and Forecasting Model (WRF), building structures, and a plant canopy model are introduced to CityLBM. Ensemble calculations are performed to reduce turbulence uncertainties. The statistics of the plume dispersion field, mean and max concentrations show that ensemble calculations improve the accuracy of the estimation, and the ensemble-averaged concentration values in the simulations over 4 km areas with 2-m resolution satisfied factor 2 agreements for 70% of 24 target measurement points and periods in JU2003.

Journal Articles

Improved domain partitioning on tree-based mesh-refined lattice Boltzmann method

Hasegawa, Yuta; Aoki, Takayuki*; Kobayashi, Hiromichi*; Idomura, Yasuhiro; Onodera, Naoyuki

Keisan Kogaku Koenkai Rombunshu (CD-ROM), 26, 6 Pages, 2021/05

We introduce an improved domain partitioning method called "tree cutting approach" for the aerodynamics simulation code based on the lattice Boltzmann method (LBM) with the forest-of-octrees-based local mesh refinement (LMR). The conventional domain partitioning algorithm based on the space-filling curve (SFC), which is widely used in LMR, caused a costly halo data communication which became a bottleneck of our aerodynamics simulation on the GPU-based supercomputers. Our tree cutting approach adopts a hybrid domain partitioning with the coarse structured block decomposition and the SFC partitioning in each block. This hybrid approach improved the locality and the topology of the partitioned sub-domains and reduced the amount of the halo communication to one-third of the original SFC approach. The code achieved $$times 1.23$$ speedup on 8 GPUs, and achieved $$times 1.82$$ speedup at the performance of 2207 MLUPS (mega-lattice update per second) on 128 GPUs with strong scaling test.

Journal Articles

Plume dispersion simulation based on ensemble simulation with lattice Boltzmann method

Hasegawa, Yuta; Onodera, Naoyuki; Idomura, Yasuhiro

Dai-34-Kai Suchi Ryutai Rikigaku Shimpojiumu Koen Rombunshu (Internet), 3 Pages, 2020/12

We developed a real-time ensemble simulation code for analyzing urban wind conditions and plume dispersion using a locally mesh-refined lattice Boltzmann method. We validated the developed code against the wind tunnel experiment by AIST, and against the field experiment JU2003 in Oklahoma City. In the case of the wind tunnel experiment, the wind condition showed a good agreement with the experiment, and 61.2% of the tracer gas concentration data observed on the ground satisfied the FACTOR2 condition, that is an accuracy criterion given by the environmental assessment guideline. In the case of the field experiment JU2003, the instantaneous wind speed showed a good agreement with the experiment, while the wind direction showed a difference up to 100$$^{circ}$$. The means of the tracer gas concentration satisfied the FACTOR2 condition at all observation interval. These results demonstrate that the developed code is accurate enough for the environmental assessment.

Journal Articles

Ensemble wind simulation using a mesh-refined lattice Boltzmann method

Hasegawa, Yuta; Onodera, Naoyuki; Idomura, Yasuhiro

Keisan Kogaku Koenkai Rombunshu (CD-ROM), 25, 4 Pages, 2020/06

We developed a GPU-based CFD code using a mesh-refined lattice Boltzmann method (LBM), which enables ensemble simulations for wind and plume dispersion in urban cities. The code is tuned for Pascal or Volta GPU architectures, and is able to perform real-time wind simulations with several kilometers square region and several meters of grid resolution. We examined the developed code against the field experiment JU2003 in Oklahoma City. In the comparison, wind conditions showed good agreements, and the ensemble-averaged and maximum values of tracer concentration satisfied the factor 2 agreements.

Journal Articles

A Large-scale aerodynamics study on bicycle racing

Aoki, Takayuki*; Hasegawa, Yuta

Jidosha Gijutsu, 74(4), p.18 - 23, 2020/04

Aerodynamics studies for bicycle racings have been carried out by using a CFD simulation based on LES model. For running of alone cyclist and 2-4 cyclists groups, the computational drags are in good agreement with the wind-tunnel experiments. Different shapes of group running and competing two teams are studied. A large-scale computation for a group of 72 cyclists has been performed by using 2.23 billion meshes on a GPU supercomputer.

Journal Articles

Simulation of Lagrangian pollutant in Jakarta urban district using Lattice Boltzmann method

Yokouchi, Hiroshi*; Inagaki, Atsushi*; Kanda, Manabu*; Onodera, Naoyuki

Doboku Gakkai Rombunshu, B1 (Suikogaku) (Internet), 76(2), p.I_253 - I_258, 2020/00

Hight-resolution pollutant model embedded into Lattice Boltzmann method (LBM) is constructed. We focuses on Particle pollutants. Flow field is calculated using D3Q27 model of LBM and particle is calculated by Lagrangian method. Using this model, we discuss the change in concentration distribution when there is a huge building (GARUDA) in Jakarta as a application. As a result, we can find the relation of differences in particle density and differences in flow velocity due to GARUDA. When the velocity in the case w/o GARUDA is faster than the other, particle velocity in the case w/o GARUDA is reduced. And also, we can find the velocity near the solid boundary is underestimated and the particle density is higher than theoretical value. However, this model is valid far away from the solid boundary.

Journal Articles

Inner and outer-layer similarity of the turbulence intensity profile over a realistic urban geometry

Inagaki, Atsushi*; Wangsaputra, Y.*; Kanda, Manabu*; Y$"u$cel, M.*; Onodera, Naoyuki; Aoki, Takayuki*

SOLA (Scientific Online Letters on the Atmosphere) (Internet), 16, p.120 - 124, 2020/00

 Times Cited Count:1 Percentile:4.56(Meteorology & Atmospheric Sciences)

The similarity of the turbulence intensity profile with the inner-layer and the outer-layer scalings were examined for an urban boundary layer using numerical simulations. The simulations consider a developing neutral boundary layer over realistic building geometry. The computational domain covers an 19.2 km by 4.8 km and extends up to a height of 1 km with 2-m grids. Several turbulence intensity profiles are defined locally in the computational domain. The inner- and outer-layer scalings work well reducing the scatter of the turbulence intensity within the inner- and outer-layers, respectively, regardless of the surface geometry. Although the main scatters among the scaled profiles are attributed to the mismatch of the parts of the layer and the scaling parameters, their behaviors can also be explained by introducing a non-dimensional parameter which consists of the ratio of length or velocity.

Journal Articles

Fuel debris' air cooling analysis using a lattice Boltzmann method

Onodera, Naoyuki; Idomura, Yasuhiro; Kawamura, Takuma; Uesawa, Shinichiro; Yamashita, Susumu; Yoshida, Hiroyuki

Proceedings of 27th International Conference on Nuclear Engineering (ICONE-27) (Internet), 6 Pages, 2019/05

A dry method is one of practical methods for decommissioning the TEPCO's Fukushima Daiichi Nuclear Power Station. Japan Atomic Energy Agency (JAEA) has been evaluating the air cooling performance by using the JUPITER code. However, the JUPITER code requires a large computational cost to capture debris' structures. To accelerate such CFD analyses, we use the CityLBM code, which is based on the lattice Boltzmann method (LBM) and is highly optimized for GPUs. The CityLBM code is validated against free convective heat transfer experiments at JAEA, and the similar accuracy as the JUPITER code is confirmed regarding the prediction capability of heat transfer and the resulting temperature distributions. It is also shown that the elapse time of a CityLBM simulation on GPUs is reduced to 1/6 compared with that of the corresponding JUPITER simulation on CPUs with the same number of GPUs and CPUs. The results show that the LBM is promising for accelerating thermal convective simulations.

Journal Articles

Communication Reduced Multi-time-step Algorithm for Real-time Wind Simulation on GPU-based Supercomputers

Onodera, Naoyuki; Idomura, Yasuhiro; Ali, Y.*; Shimokawabe, Takashi*

Proceedings of 9th Workshop on Latest Advances in Scalable Algorithms for Large-Scale Systems (ScalA 2018) (Internet), p.9 - 16, 2018/11

 Times Cited Count:9 Percentile:94.7(Computer Science, Theory & Methods)

We develop a communication reduced multi-time- step (CRMT) algorithm for a Lattice Boltzmann method (LBM) based on a block-structured adaptive mesh refinement (AMR). This algorithm is based on the temporal blocking method, and can improve computational efficiency by replacing a communication bottleneck with additional computation. The proposed method is implemented on an extreme scale airflow simulation code CityLBM, and its impact on the scalability is tested on GPU based supercomputers, TSUBAME and Reedbush. Thanks to the CRMT algorithm, the communication cost is reduced by $$sim 64%$$, and weak and strong scalings are improved up to $$sim 200$$ GPUs. The obtained performance indicates that real time airflow simulations for about 2km square area with the wind speed of $$5m/s$$ is feasible using 1m resolution.

Journal Articles

Acceleration of plume dispersion simulation using locally mesh-refined lattice Boltzmann method

Onodera, Naoyuki; Idomura, Yasuhiro

Proceedings of 26th International Conference on Nuclear Engineering (ICONE-26) (Internet), 7 Pages, 2018/07

A large-scale simulation of the environmental dynamics of radioactive substances is very important from the viewpoint of nuclear security. Recently, GPU has been emerging as one of high performance devices to realize a large-scale simulation with less power consumption. We design a plume dispersion simulation based on the AMR-based LBM. We measure the performance of the LBM code on the GPU-rich supercomputer TSUBAME 3.0 at Tokyo Tech. We achieved good weak scaling from 4 GPUs to 144 GPUs, and 30 times higher node performance with CPUs. The code is validated against a wind tunnel test which was released from the National Institute of Advanced Industrial Science and Technology (AIST). The computational grids are subdivided by the AMR method, and the total number of grid points is reduced to less than 10% compared to the finest meshes. In spite of the fewer grid points, the turbulent statistics and plume dispersion are in good agreement with the experiment data.

Journal Articles

Acceleration of wind simulation using locally mesh-refined Lattice Boltzmann Method on GPU-Rich supercomputers

Onodera, Naoyuki; Idomura, Yasuhiro

Lecture Notes in Computer Science 10776, p.128 - 145, 2018/00

 Times Cited Count:10 Percentile:85.87(Computer Science, Artificial Intelligence)

We developed a CFD code based on the adaptive mesh-refined Lattice Boltzmann Method (AMR-LBM). The code is developed on the GPU-rich supercomputer TSUBAME3.0 at the Tokyo Tech, and the GPU kernel functions are tuned to achieve high performance on the Pascal GPU architecture. The performances of weak scaling from 1 nodes to 36 nodes are examined. The GPUs (NVIDIA TESLA P100) achieved more than 10 times higher node performance than that of CPUs (Broadwell).

Journal Articles

A Stencil framework to realize large-scale computations beyond device memory capacity on GPU supercomputers

Shimokawabe, Takashi*; Endo, Toshio*; Onodera, Naoyuki; Aoki, Takayuki*

Proceedings of 2017 IEEE International Conference on Cluster Computing (IEEE Cluster 2017) (Internet), p.525 - 529, 2017/09

Stencil-based applications such as CFD have succeeded in obtaining high performance on GPU supercomputers. The problem sizes of these applications are limited by the GPU device memory capacity, which is typically smaller than the host memory. On GPU supercomputers, a locality improvement technique using temporal blocking method with memory swapping between host and device enables large computation beyond the device memory capacity. Our high-productivity stencil framework automatically applies temporal blocking to boundary exchange required for stencil computation and supports automatic memory swapping provided by a MPI/CUDA wrapper library. The framework-based application for the airflow in an urban city maintains 80% performance even with the twice larger than the GPU memory capacity and have demonstrated good weak scalability on the TSUBAME 2.5 supercomputer.

Journal Articles

A Numerical study of turbulence statistics and the structure of a spatially-developing boundary layer over a realistic urban geometry

Inagaki, Atsushi*; Kanda, Manabu*; Ahmad, N. H.*; Yagi, Ayako*; Onodera, Naoyuki; Aoki, Takayuki*

Boundary-Layer Meteorology, 164(2), p.161 - 181, 2017/08

 Times Cited Count:30 Percentile:75.23(Meteorology & Atmospheric Sciences)

The applicability of outer-layer scaling is examined by numerical simulation of a developing neutral boundary layer over a realistic building geometry of Tokyo. Large-eddy simulations are carried out over a large computational domain 19.2 km $$times$$ 4.8 km $$times$$1 km, with a fine grid spacing (2 m) using the lattice-Boltzmann method with massively parallel graphics processing units. Results from simulations show that outer-layer features are maintained for turbulence statistics in the upper part of the boundary layer, as well as the width of predominant streaky structures throughout the entire boundary layer. This is caused by the existence of very large streaky structures extending throughout the entire boundary layer, which follow outer-layer scaling with a self-preserving development. We assume the top-down mechanism in the physical interpretation of results.

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